Um, the first level started out fine, I mean, some girl throwing rocks at boys, okay.
But didn't anyone start to question the girl's intentions and apparent psychological imbalance? I mean, there are boys running through the woods that have clearly been bound and gagged and are now escaping wherever they've been kept (assuming they're the ones that survived her drowning attempts).
I don't even know what to say about the goatse.cx-esque deer dancing around.
Urm, I got 49.402 seconds, however, I don't think this works on a Mac, the blue blocks jerk slightly towards to centre at the start then just sit there, kinda blinking, I waved the little red block around for 49.402 seconds before I decided I was bored and rammed it into one of the blue things (only one seemed to actually register a "hit").
My excuse is that I was up until 2am trying to fill in job applications when I made my first attempt at this game, at the back of my mind I knew I shouldn't be playing with a fan and a ball, so I gave up easy.
Actually, I may be talking complete arse, I managed to get within 3 shots, 3 SHOTS of completing it and I didn't need to move the mouse left or right at all.
On level 5, you have to move the mouse over to the side of whichever panel you want to move, the only thing is that the central point changes, like, if you leave the paddle at the top of the screen, then switch over to hit the ball and switch back, you'll have to make sure to put your mouse back to the top of the screen or else you end up trying to drag it out of the bottom of your monitor and then punching everyone in the face.
I managed to hit the ball at such a tight angle that it just bounced straight up and down slightly out of reach of one of the paddles...
On level 5, you have to move the mouse over to the side of whichever panel you want to move, the only thing is that the central point changes, like, if you leave the paddle at the top of the screen, then switch over to hit the ball and switch back, you'll have to make sure to put your mouse back to the top of the screen or else you end up trying to drag it out of the bottom of your monitor and then punching everyone in the face.
I managed to hit the ball at such a tight angle that it just bounced straight up and down slightly out of reach of one of the paddles...
For the purpose of this explaination I shall refer to the "beanies" as Lemmings.
The first Lemming I set to build a little bridge up to the next level, the second lemming should bounce off the wall and head back, I then made him a blocker to stop other lemmings fall off the cliff to the left. The lemming that built the bridge I made pick axe throught the wall then parachute down and become a blocker just before the exit.
You need to send another lemming up the bridge and let him parachute down whilst also making two blockers just before the bridge. The second parachuting lemming can bounce off the blocker and then build two bridges from right to left before falling to his death.
You then want to make the blocker furthest to the right way up at the start (before the first bridge you built) to dig down, he'll fall, then make him build two bridges in the same direction so that it meets the other one, he might also fall to his death.
Once the bridges meet in the middle, you can release the blocker nearest the exit and also the blocker nearest the hole in the ground, all the other lemmings should now make it to the exit safely and the blocker furthest to the left can walk off the cliff to his death.
Yeah, that's what I said.
We could throw rocks at him.
It is of my opinion that Bob could easy kick that dog.
The underwater level is the only one where a kill is confirmed, the boy at the end is definitely dead.
Um, the first level started out fine, I mean, some girl throwing rocks at boys, okay.
But didn't anyone start to question the girl's intentions and apparent psychological imbalance? I mean, there are boys running through the woods that have clearly been bound and gagged and are now escaping wherever they've been kept (assuming they're the ones that survived her drowning attempts).
I don't even know what to say about the goatse.cx-esque deer dancing around.
Nice little game though.
Urm, I got 49.402 seconds, however, I don't think this works on a Mac, the blue blocks jerk slightly towards to centre at the start then just sit there, kinda blinking, I waved the little red block around for 49.402 seconds before I decided I was bored and rammed it into one of the blue things (only one seemed to actually register a "hit").
Jesus, I never noticed that, oh well, there go my dreams of making the hall of fame.
Superb, Daniel.
http://kids.discovery.com/games/whizzball/whizzball.html?puzzleID=311663
I forget how to make this a proper easy-on-the-eyes link.
Damn you, Billings, nice puzzle.
Superb.
If my mobile phone had this game, I would be teh popular!
That was both informative and pointless, helpfull while being completely useless at the same time.
Tis a joy of a game.
How strangely entertaining. I liked the Fight Club ending.
It hasn't stopped me from smoking though.
On a second attempt, I agree.
My excuse is that I was up until 2am trying to fill in job applications when I made my first attempt at this game, at the back of my mind I knew I shouldn't be playing with a fan and a ball, so I gave up easy.
This: http://www.users.zetnet.co.uk/spinner/asdfg/sid.mpg is definitely one of the greatest.
I got to the level with all the rounded mountains where the hole looks to be in a straight line in front of you at the edge of the floating gamezone.
Then I killed someone.
I DID IT!!!
I DID IT!!!
Actually, I may be talking complete arse, I managed to get within 3 shots, 3 SHOTS of completing it and I didn't need to move the mouse left or right at all.
On level 5, you have to move the mouse over to the side of whichever panel you want to move, the only thing is that the central point changes, like, if you leave the paddle at the top of the screen, then switch over to hit the ball and switch back, you'll have to make sure to put your mouse back to the top of the screen or else you end up trying to drag it out of the bottom of your monitor and then punching everyone in the face.
I managed to hit the ball at such a tight angle that it just bounced straight up and down slightly out of reach of one of the paddles...
I had to restart.
On level 5, you have to move the mouse over to the side of whichever panel you want to move, the only thing is that the central point changes, like, if you leave the paddle at the top of the screen, then switch over to hit the ball and switch back, you'll have to make sure to put your mouse back to the top of the screen or else you end up trying to drag it out of the bottom of your monitor and then punching everyone in the face.
I managed to hit the ball at such a tight angle that it just bounced straight up and down slightly out of reach of one of the paddles...
I had to restart.
Enjoyable
I had to keep remembering not to press the spacebar between words.
We're gonna need a bigger boat.
Why must the paddle things (is that what they were called in "pong"?) suddenly decide that they will let the ball float through them?
You're crap, this thing is a piece of piss.
I passed with 3 demerits.
You are all liars and cheats.
COMPLETETED!
For the purpose of this explaination I shall refer to the "beanies" as Lemmings.
The first Lemming I set to build a little bridge up to the next level, the second lemming should bounce off the wall and head back, I then made him a blocker to stop other lemmings fall off the cliff to the left. The lemming that built the bridge I made pick axe throught the wall then parachute down and become a blocker just before the exit.
You need to send another lemming up the bridge and let him parachute down whilst also making two blockers just before the bridge. The second parachuting lemming can bounce off the blocker and then build two bridges from right to left before falling to his death.
You then want to make the blocker furthest to the right way up at the start (before the first bridge you built) to dig down, he'll fall, then make him build two bridges in the same direction so that it meets the other one, he might also fall to his death.
Once the bridges meet in the middle, you can release the blocker nearest the exit and also the blocker nearest the hole in the ground, all the other lemmings should now make it to the exit safely and the blocker furthest to the left can walk off the cliff to his death.
You guys suck, I got to level 25 before giving up, tell me the layout of level 3 and I'll tell you how to do it.
For crying out loud, how many levels does this thing have?
Yep, you can sometimes just get a complete run of crappy useless tiles, it's not one of those puzzles that's always possible.
Some of those tiles will never serve any real purpose, ever.