It reminded me more of a cross between the first-person building of Wurm and the raw landscape defacement of Dwarf Fortress. It's a shame it doesn't run on Opera and it lags on the browsers it works on.
Yeah, I just read that (I knew I remembered the word "Mojang" from somewhere), along with a nod to DF. I'm a bit scared by the whole "resource management that will show up later on" from Wurm, since the perpetual need to take care of your humble adobe lest it crumble to bits (as well as the ridiculous overabundance of man-eating giant spiders roaming the forests) is what kept me from going back to the game after the accidental server wipe.
One good thing, however, is that I kept thinking "man, if this game was multiplayer, it would rock!" Then I read on the dev blog that it's the way it was intended to be from the beginning. Awesome.
Also, I take back what I said about lag, there's a rendering distance option that really helps.
It's not the kind of thing I usually like but there is something massively liberating about this. If they made a proper game out of it it would be awesome. Like Solomon's Key in 3D.
he keeps updating.. 9 textures now.. no random respawn, but you can make spawn points.. trees and stuff now.. I <3 jump-towering... Also.. it is fun looking for caverns underground.. dig randomly (especially at bottom of water) and find a cave.. make steps up to a new point in surface.. god I need to not play with this anymore =P
Well, multiplayer is now online along with a few dozen blocks, there's a survival mode in alpha, and those who bought the game get access to a indev version with crafting, monsters, day and night cycles, and horror. Seriously, this game manages to be scary in its own minimalist way.
Spiders are, like in Wurm, terror incarnate, with a few instances of me exploring a construct made in multiplayer and getting showered by a rain of spiders. Skeleton snipers are pains in the ass at night too.
It reminded me more of a cross between the first-person building of Wurm and the raw landscape defacement of Dwarf Fortress. It's a shame it doesn't run on Opera and it lags on the browsers it works on.
The developer actually worked on Wurm
Yeah, I just read that (I knew I remembered the word "Mojang" from somewhere), along with a nod to DF. I'm a bit scared by the whole "resource management that will show up later on" from Wurm, since the perpetual need to take care of your humble adobe lest it crumble to bits (as well as the ridiculous overabundance of man-eating giant spiders roaming the forests) is what kept me from going back to the game after the accidental server wipe.
One good thing, however, is that I kept thinking "man, if this game was multiplayer, it would rock!" Then I read on the dev blog that it's the way it was intended to be from the beginning. Awesome.
Also, I take back what I said about lag, there's a rendering distance option that really helps.
It's not the kind of thing I usually like but there is something massively liberating about this. If they made a proper game out of it it would be awesome. Like Solomon's Key in 3D.
pretty nifty.. I get endless enjoyment tunneling through the underbelly of maps... Ever find underground lava flows?
silly valuedan
there is no 's' in 'lego'
Yo don't fuck with me motherfucker
he keeps updating.. 9 textures now.. no random respawn, but you can make spawn points.. trees and stuff now.. I <3 jump-towering... Also.. it is fun looking for caverns underground.. dig randomly (especially at bottom of water) and find a cave.. make steps up to a new point in surface.. god I need to not play with this anymore =P
i found a cavern full of GOLD, then i cut steps back up and emerged underwater
it was confusing. but i liked it.
I like manipulating the lava and water :)
The giant underwater caverns are creepy. The way they just keep going and without any other characters around, it reminds me of House of Leaves.
Well now I'm getting lwjgl applet loader errors and I don't know anything about Java and the game won't load. Ah well. It was fun while it lasted.
Well, multiplayer is now online along with a few dozen blocks, there's a survival mode in alpha, and those who bought the game get access to a indev version with crafting, monsters, day and night cycles, and horror. Seriously, this game manages to be scary in its own minimalist way.
Spiders are, like in Wurm, terror incarnate, with a few instances of me exploring a construct made in multiplayer and getting showered by a rain of spiders. Skeleton snipers are pains in the ass at night too.
In short, it evolved a lot since June.