Chick tract parody Hilarious ripoff of Chick, pitting the forces of old-school D&D gamers against the evil of 3rd Edition. posted to humor -> humor by DexX, Sep 5th, 2002
Interesting, interesting. I've never played any of these pen and paper RPGs, only a few video games like Ultima and Ultima Online, which I believe get scoffed at by real role players all the time.
In 1st and 2nd edition AD&D rules, armour class (AC) started at 10 and carried on downward into negatives. Your chance of hitting an enemy, a chance that improved as your character became more experienced, was measured by your chance to hit an AC of zero. So, if your THAC0 was 10, you would need to roll a 10 on a twenty-sided dice to score a successful hit. Against AC 5 and -5 respectively you would need 5 and 15 on the d20.
3rd Ed did away with this system, replacing all skill tests, including attacks, with a standardised d20 system To old-schoolers, 3rd Ed's higher-equals-better is completely upside down.
(I like the new rules, myself. The old rules were a mess and were in serious need of a cleanup.)
That original Chick tract was so full of bullshit...
There's no such thing as a gaming group with three or more women in it. :p
...and they are never dark. sexy types in slinky black evening gowns.
I barely understood a single word of that.
It's in a little-spoken dialect of Geeklish known as Wotcian...
The horrible text alignment (chaotic evil) doesn't help matters any.
Interesting, interesting. I've never played any of these pen and paper RPGs, only a few video games like Ultima and Ultima Online, which I believe get scoffed at by real role players all the time.
All that aside, what the heck is THAC0?
THAC0 = To Hit Armour Class Zero
In 1st and 2nd edition AD&D rules, armour class (AC) started at 10 and carried on downward into negatives. Your chance of hitting an enemy, a chance that improved as your character became more experienced, was measured by your chance to hit an AC of zero. So, if your THAC0 was 10, you would need to roll a 10 on a twenty-sided dice to score a successful hit. Against AC 5 and -5 respectively you would need 5 and 15 on the d20.
3rd Ed did away with this system, replacing all skill tests, including attacks, with a standardised d20 system To old-schoolers, 3rd Ed's higher-equals-better is completely upside down.
(I like the new rules, myself. The old rules were a mess and were in serious need of a cleanup.)