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May 26th, 2009

It reminded me more of a cross between the first-person building of Wurm and the raw landscape defacement of Dwarf Fortress. It's a shame it doesn't run on Opera and it lags on the browsers it works on.

May 26th, 2009

The developer actually worked on Wurm

May 26th, 2009

Yeah, I just read that (I knew I remembered the word "Mojang" from somewhere), along with a nod to DF. I'm a bit scared by the whole "resource management that will show up later on" from Wurm, since the perpetual need to take care of your humble adobe lest it crumble to bits (as well as the ridiculous overabundance of man-eating giant spiders roaming the forests) is what kept me from going back to the game after the accidental server wipe.

One good thing, however, is that I kept thinking "man, if this game was multiplayer, it would rock!" Then I read on the dev blog that it's the way it was intended to be from the beginning. Awesome.

Also, I take back what I said about lag, there's a rendering distance option that really helps.

May 27th, 2009

It's not the kind of thing I usually like but there is something massively liberating about this. If they made a proper game out of it it would be awesome. Like Solomon's Key in 3D.

May 27th, 2009

pretty nifty.. I get endless enjoyment tunneling through the underbelly of maps... Ever find underground lava flows?

May 28th, 2009

silly valuedan
there is no 's' in 'lego'

May 28th, 2009

Yo don't fuck with me motherfucker

May 28th, 2009

he keeps updating.. 9 textures now.. no random respawn, but you can make spawn points.. trees and stuff now.. I <3 jump-towering... Also.. it is fun looking for caverns underground.. dig randomly (especially at bottom of water) and find a cave.. make steps up to a new point in surface.. god I need to not play with this anymore =P

May 29th, 2009

i found a cavern full of GOLD, then i cut steps back up and emerged underwater

it was confusing. but i liked it.

May 29th, 2009

I like manipulating the lava and water :)

May 29th, 2009

The giant underwater caverns are creepy. The way they just keep going and without any other characters around, it reminds me of House of Leaves.

Jun 1st, 2009

Well now I'm getting lwjgl applet loader errors and I don't know anything about Java and the game won't load. Ah well. It was fun while it lasted.

Feb 22nd, 2010

Well, multiplayer is now online along with a few dozen blocks, there's a survival mode in alpha, and those who bought the game get access to a indev version with crafting, monsters, day and night cycles, and horror. Seriously, this game manages to be scary in its own minimalist way.

Spiders are, like in Wurm, terror incarnate, with a few instances of me exploring a construct made in multiplayer and getting showered by a rain of spiders. Skeleton snipers are pains in the ass at night too.

In short, it evolved a lot since June.

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